At first glance, the features of the new Live service might not seem all that different than the ones offered in the current generation. There are now two tiers of service, Silver and Gold, with the former being offered to gamers for free, right out of the box. The Silver plan allows everyone (remember, it's not just for gamers anymore!) to access the new Live Marketplace, voice chat with friends, and generally get a taste of what Live has to offer. Gold members, on the other hand, will be able to take advantage of everything, with an emphasis on head-to-head or cooperative gaming with friends.

The new look of Xbox Live
While all of these features are certainly going to help decide the fate of Microsoft's console, none of them are intriguing as some of the other aspects of the service. With the launch of Xbox Live for the 360, we may be seeing a new way for developers to do business. Currently, there aren't a lot of options for developers who want to make a new game for consoles. Games cost a lot of money to create and develop, and it's hard for companies to sink a sizable amount of cash into a game that may or may not be a hit.
When we spoke to J Allard a few weeks ago, he mentioned that Microsoft wants to change the way developers think about creating games. For instance, let's say that Company X has a budget of $100 million per year, with each major game costing $20 million to create. The company might decide to make 3 blockbusters that will almost certainly break even, generally sequels to popular games or titles based on proven intellectual properties. Next, they may choose to sink $20 million into a riskier venture, one that might bring critical acclaim or may bloom into one of the aforementioned proven franchises.