Some people might not be that interested in the game's standard race modes, however, once they check out the highly original selection of mini-games that the developers have included. In one of the best implementations of ragdoll physics we've seen in some time, many of the mini-games revolve around using your driver's lifeless body to complete whatever goal you're asked to accomplish. In one, you'll have to knock down a cluster of giant bowling pins, while another requires you to rack up points on a dartboard. They're a ton of fun, and offer hours of laugh-filled replay value. Traditionalists will be happy to hear that you can participate in some good old-fashioned demolition derbies, in both arena and track settings.

Both the PS2 and Xbox versions of FlatOut offer fast-paced online play and matchmaking, and you can expect a smooth, lag-free experience for the most part. All of the tracks and cars are available from the beginning, although the game's host can choose to limit the choices in whatever way he or she would like. Once the race begins, all bets are off. The action is much more chaotic (and generally more entertaining) than that found in the offline game, and you're guaranteed to see some crazy stuff every time you log on. There's one noticeable difference between the online experiences found in the two console versions of the game: the PS2 supports the destruction derbies, yet the Xbox title doesn't. It's actually not a big deal, as I found the 8 player racing to be much more satisfying,
Although FlatOut might not be everyone's cup of tea (I'm talking to you, sim-racing fans), it's got the one thing that a lot of its competitors are missing: a playful sense of what makes the genre fun. The inclusion of the ridiculously over-the-top mini-games instantly helps this game move ahead of the pack, and the online action is highly entertaining. If you're a fan of wanton destruction (and really, who isn't?), you owe it to yourself to check this one out.