Joe Staten: My only real contribution to the design of the multiplayer maps was a little writing for their' UI descriptions and a lot of whining that they had too few cherry sniper-spots (yes, I'm one of those players). We all wanted to make sure the multiplayer maps were reminiscent of Halo 2 locales and, therefore, rooted in the single-player fiction, but the success of that effort is all the multiplayer team's doing.GameSpy: Do people at Bungie use your "Take it!" quote from E3 2004 during multiplayer matches?
Joe Staten: The popularity of "take it" in all-Bungie matches is rivaled only by that of "how'd that feel?!" The addition of the interjection "uhn!" and/or the indirect object "bitch" is common in either case, but entirely optional.

GameSpy: What's the best video game storyline in history?
Joe Staten: Many games have had good, compelling stories and characters, but few have connected with me on an emotional level as expertly as ICO. There's not much in the way of dialog, but ICO's fiction (and the characters and the events that spring from it) is terrific, moving stuff.