Developer: Pandemic Studios
Developer: Pandemic Studios
Developer: Pandemic Studios
Publisher: LucasArts
Publisher: LucasArts
Genre: Shooter
Release Date: January 11, 2005 (US)
Release Date: January 11, 2005 (US)
Release Date: January 11, 2005 (US)
T for Teen: Mild Language, Violence
Mercenaries

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Developer: Pandemic Studios
Developer: Pandemic Studios
Developer: Pandemic Studios
Publisher: LucasArts
Publisher: LucasArts
Genre: Shooter
Release Date: January 11, 2005 (US)
Release Date: January 11, 2005 (US)
Release Date: January 11, 2005 (US)
T for Teen: Mild Language, Violence
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Mercenaries

Outstanding!

Blowing stuff up has never been as fun as it is in Pandemic's gem. Read Review

A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught. Commandeer tanks, choppers and other military hardware to traverse the game's literally miles of landscape across two complete battlefield areas, and build up cash for armory to finance the big jobs by taking on bounties from field agents.


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Editions

Also known as: Mercenaries: Playground of Destruction, Mercenaries Playground of Destruction

Mercenaries (Xbox)

Release Region: United States
Release Date: January 11, 2005
Publisher: LucasArts

ESRB T for Teen Mild Language, Violence

Mercenaries (Xbox)

Release Region: United Kingdom
Release Date: Unreleased
Publisher: LucasArts

Also available on: PlayStation 2

Specifications

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

    Massive, open environments that are completely interactive. If you can see it, you can use it, steal it, drive it, fly it, or blow it up; explosive combat you have the firepower to lay waste to anything in sight; flexible gameplay use your weapons and your imagination to figure out how to complete missions in a variety of ways in non-scripted environments; dozens of different military and civilian vehicles, ranging from tanks, cars, trucks, helicopters, and more that can be commandeered at anytime and used for any purpose; some of the best graphics seen on the consoles great weather and realistic explosion or destruction effects; based on the us military's system of identifying a ''most wanted'' list of enemy targets in a playing card deck, players will use the playing card metaphor to identify missions and enemy targets. Take on missions from the different factions in order to gain intelligence and get new playing cards or targets and access to new areas; reputation system that is driven by an embedded journalist that records player actions, which determines how civilians and the various warring factions respond to the player; earn cash from different missions to buy better weapons and vehicles, or sell your vehicles and weapons on the black market.

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