Developer: People Can Fly
Developer: People Can Fly
Developer: People Can Fly
Genre: Shooter
Release Date: July 24, 2006 (US)
Release Date: July 24, 2006 (US)
Release Date: July 24, 2006 (US)
M for Mature: Blood and Gore, Intense Violence, Partial Nudity
Painkiller: Hell Wars

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Developer: People Can Fly
Developer: People Can Fly
Developer: People Can Fly
Genre: Shooter
Release Date: July 24, 2006 (US)
Release Date: July 24, 2006 (US)
Release Date: July 24, 2006 (US)
M for Mature: Blood and Gore, Intense Violence, Partial Nudity
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Painkiller: Hell Wars

First-person shooter featuring a horror setting brought to life by a powerful graphics engine and some of the nastiest level bosses ever seen. The main character is stranded in a place between Heaven and Hell -- the time of judgment is at hand. As a pawn in an unholy war, players battle hordes of monsters while collecting souls. For every 100 souls he can morph into a powerful possessed creature. Played across more than 20 completely different levels, the game is powered by the proprietary 3D "PAIN Engine" and the Havok 2.0 physics engine, allowing for interactive environments and rag-doll physics.


Painkiller: Hell Wars Game Help

Latest Articles for Painkiller: Hell Wars

Painkiller: Hell Wars

Xbox Previews | Dec 5, 2005

No Heaven here, but Hell is pretty fun. Read More »

Editions

Also known as: Painkiller, Pain Killer

Painkiller: Hell Wars (Xbox)

Release Region: United States
Release Date: July 24, 2006
Publisher: DreamCatcher Interactive

ESRB M for Mature Blood and Gore, Intense Violence, Partial Nudity

Specifications

For more info on these technical requirements and features, please view GameSpy's Specs FAQ.

Features

  • Intense gameplay: The player will be constantly outnumbered, fighting against seemingly insurmountable odds.
  • Next-generation graphics: The game uses the proprietary 3D "PAIN Engine" capable of pumping out 100X the polygons of some of the latest shooters, while adding increased texture quality and the latest lighting and shadowing techniques.
  • Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay. The game also features full multiplayer support.
  • Combo weapons: All weapons come in pairs, with a primary and secondary fire.
  • Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 100 souls collected.
  • Monster AI: Advanced AI coding will simulate group behaviours. Monsters don't spawn onto the map, they patrol. They are constantly aware of the player, and will coordinate their attacks by retreating, regrouping and counterattacking.
  • Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments

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