When the next game in the Rainbow Six series was announced a few weeks ago, many fans were intrigued, yet disappointed that there wasn't much known about the title. Well, after a trip to Ubisoft's offices last week, we still don't know much about the game, but we did get a chance to play some of the single and multiplayer modes, and everything's looking topnotch so far. For those of you who haven't been following the game (now called Rainbow Six Lockdown), it's a bit of a change for the franchise: rather than being the hunters, the elite squad is now the hunted. Add in plenty of Tom Clancy's signature intrigue, as well as some mumbo-jumbo involving nanotech viruses, and you can be sure that the new game will deliver exactly what fans have been waiting for.
We got a chance to play through one of the single-player levels, and it really showed off some of the changes that were made to the series. All of the graphics have been overhauled from the ground up, especially the lighting engine, and the game now sports some impressive, yet not overwhelming, bloom effects. There is also a new physics engine that allows bodies to fall realistically and objects to get knocked off tables. This can be helpful in creating a diversion or luring an enemy into a trap, thanks to a greater emphasis on sound effects.
One thing that hasn't changed much is the style of gameplay. You'll still need to use your team if you want to get through a level alive, although the game definitely still needs some tweaking in the A.I. department. When I played, I was able to rush through the level, killing all of the terrorists before they could even react to my presence. Judging by the reaction of the development team member on hand, this wasn't supposed to be the case. For the most part, though, the tried-and-true type of gameplay that Rainbow Six is known for hasn't been changed much, aside from a new icon that appears when you order your men to move out. It doesn't really do much except to tell you exactly where they'll go, so I'm wondering if you'll be able to toggle it on or off.
After blasting my way through the first part of the level, I was able to try out the game's new sniper mode, the first time that you get to control a character other than Ding Chavez. While all of the elements weren't in place yet, I was quickly able to see that this should be a nice addition to the game. Basically, you spend the level sitting in a position overlooking a courtyard, taking out enemies as they stream toward your teammates, who are trying to make their way across the open area. It wasn't in the build I played, but Ding will be shouting out orders, telling you where to train your crosshairs. Of course, you've got to keep an eye out for enemy snipers who want to take you out, as well as the occasional rocket-toting bad guy. It's a fun mode, and the only question so far is how many times we'll get to experience it in the main game.
When the sniper mode was finished, we were told that we'd be getting a chance to go head-to-head for a few rounds, checking out some of the changes made to the already excellent multiplayer mode. One of the biggest changes is that, for once, you won't just be playing as a faceless counterterrorist: you'll have to choose from several avatars, each with a different and distinctive look. Also, the multiplayer will now let Rainbow members do battles with mercenaries, and each will have skills and weapons unique to their side.